| You have a Hero Point Pool. You may have a max of LVL*3 Hero points in your pool. These points do not regenerate and may only be used once. |
| Every Level: Gain 1 Hero Point. |
| Level 1: 1/d, write a character story, complete a plot arc, uphold a faith, complete group service, do a heroic act, OR return from the dead: Gain 1 Hero Point. |
| Level 1: Bonus: 1N, spend a Hero Point, 1/r: +8 bonus on one of your rolls. |
| Level 2: Act out of Turn: 1N, spend a Hero Point, 1/r: +1bF action. |
| Level 3: Extra Action: 1N, spend a Hero Point, 1/r: +1S or 1V action. |
| Level 4: Reroll: 1N, spend a Hero Point, 1/r: Reroll one of your d20 rolls. |
| Level 6: Recall: 1N, spend a Hero Point, 1/r: Relearn a cast spell or gain a charge on a per day ability. |
| Level 8: Inspiration: 1N, spend a Hero Point, 1/r: Ask the DM a question about the adventure. |
| Level 10: Special: 1N, spend a Hero Point, 1/r: Do something not normally within the rules worth a Hero Point (e.g. -1SL on a spell you know this round, ignore one of your foe’s defenses, ect.). |
| Level 12: Cheat Death: 1N, spend 2 Hero Points, Ignore a slay effect and Death’s Door self. |
| New Feats: |
| Blood of Heroes: Whenever you gain a level, you gain 2 hero points instead of 1. |
| Hero’s Fortune: You gain a hero point. The maximum number of hero points you can have is upped to 5. |
| Luck of Heroes: Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus, roll a d20. If the roll is 15 or better, the hero point is not spent. Can’t be used on the cheat death ability. |
| New Spells: |
| Heroic Fortune (SL2): One touched creature gains 1 temporary hero point and may use one of your level abilities of their level or less. |
| Malediction (SL3): One touched creature: Put out of Misery. Gain 1 temporary hero point/5HD it had. |
| Severed Fate (SL3): One target is shaken and can’t spend Hero Points for CL turns (Will save). |
| Unravel Destiny (SL3): One target gets -2 on all rolls for each Hero Points it has and takes 2d6 dmg per Hero Point it spends (Will save). |
| Mass Heroic Fortune (SL5): One group of touched creatures gains 1 temporary hero point and may use one of your level abilities of their level or less. |
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| New Magic Items: |
| Elixir of Luck: This elixir grants the drinker 3 temporary hero points. |
| Hero’s Blade: This +2 longsword has 6 hero points. Once all are used it reverts to a +2 longsword. |
| Reaver’s Scythe: If this +2 keen unholy scythe kills a creature it grants the wielder 1 temporary hero point. |
| Ring of Heroes: This ring grants the wearer the Luck of Heroes feat and the wearer can gain a hero point one time but if it does the ring loses all powers. |
| Staff of Fortune: This staff allows the use of the spells heroic fortune for 1 charge and mass heroic fortune for 2 charges. |
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